July 18 2018.
Inspiring developers to build for mental health.Register Now
Amber “studies the interaction between humans and technology and how our relationship with information is changing the way cultures think, act, and understand their worlds.” She is the author of Calm Technology: Designing for the Next Generation of Devices, Designing with Sound, and An Illustrated Dictionary of Cyborg Anthropology. She is also a consultant, public speaker, visiting researcher at the MIT Center for Civic Media, and fellow at Harvard University’s Berkman Klein Center for Internet and Society.
Skip Rizzo is the Associate Director for Medical Virtual Reality at the USC Institute for Creative Technologies. He researches the design, development, and evaluation of virtual reality (VR) systems to improve clinical assessment, treatment rehabilitation, and resilience. Skip’s work on using VR exposure therapy for PTSD earned him the American Psychological Association’s 2010 Award for Outstanding Contributions to the Treatment of Trauma.
Solome Tibebu is a mental health advocate, social entrepreneur, and founder of Anxiety in Teens, the first online mental health magazine for and by young adults. Solome developed Cognific, a mental health homework application for patients and analytics platform for healthcare providers. She has received multiple awards for her work and has hosted mental health awareness events across the nation.
Jenna Quindica is a multiracial woman, born and raised in Hawaii, who has worked at startups exclusively her whole career. She' s a Cornell- and self-taught software engineer whose focus is on product. Jenna volunteers with Open-Sourcing Mental Illness (OSMI) and the Depression and Bipolar Support Alliance San Francisco (DBSASF).
Shawn is the co-founder and CEO of LARKR an on-demand therapy app. Shawn and his team at LARKR are committed to improving people’s lives by delivering accessible and affordable therapy. He has 20 years experience building startups.
April Wensel is the founder of Compassionate Coding, a conscious business that helps technical teams cultivate sustainable, human-centered software development practices built on a foundation of emotional intelligence. She has spent the past decade as a software engineer and technical leader at various startups in Silicon Valley, building products in such fields as healthcare, education, gaming, and user research.
Jon is cofounder and COO of Limbix, a company that provides virtual reality solutions for mental health clinics and hospitals. Previously he worked in marketing leadership roles to rapidly scale growth at KeepTruckin and Medallia. Jon has a BA in Economics from Washington University in St. Louis, and an MBA from Vanderbilt University. His hobbies include golf, travel, Warriors basketball, and scrabble.
Ada Ng is a UX researcher and PhD student from Northwestern University. She studies how sensor data can be used by patients and their healthcare providers in mental health treatment. Currently, she’s at Facebook conducting research on communication in VR. She’s worked as a UX Researcher in consulting specializing in medical devices and at Uptake, a predictive analytics software startup in Chicago. She holds a BS from Cornell University in design.
Jessica is a licensed clinical psychologist & organizational consultant. In addition to maintaining a small private practice in San Jose, she works for CONCERN: EAP as a Clinical Program Manager, at Google, where she serves as a consultant & subject matter expert on Google's mental health strategy team.
Shemika Lamare is a Biologist turned Data Enthusiast. She is on a non-traditional path into Data Science and is passionate about the ways that data can be used to improve our society. She wants to ensure everyone is aware of how their data is being utilized and that society is held accountable when using data. When she is not playing with data she is attending conferences, and writing talks to help empower newbies in the tech field.
|8:00||Registration / Light Breakfast|
|9:00||Amber Case - Keynote|
|10:00||Solome Tibebu - Mental Health & Technology|
|11:00||Jonathan Sockell - VR Mental Health Startup: From Idea to Reality|
|11:30||April Wensel - Compassionate Coding|
|1:00||Jenna Quindica - Living with Bipolar Disorder as a Software Engineer|
|1:30||Jessica DiVento, Psy.D. - Sorry Not Sorry: Advocating for Mental Health at Work|
|2:00||Bryan Hughes - Hacking with My Anxiety|
|2:30||Shemika Lamare - Self Care: Avoiding Burnout|
|3:30||Shawn Kernes - Getting Therapy to Those Who Need it Most|
|4:00||Ada Ng - UX of Wearables in Clinical Treatment for PTSD|
|4:30||Skip Rizzo - The Evolution of VR Therapy|
The Palace of Fine Arts Theatre is located in San Francisco at 3301 Lyon Street, adjacent to the Presidio.
For directions and information on the venue, visit http://palaceoffinearts.org/contact/
AnxietyTech is a one-day, single-track conference for technology developers, programmers, health providers, researchers, and students in the fields of mental health and technology who are interested in how virtual reality, artificial intelligence, and mobile applications are changing the way we deal with anxiety, depression, and other mental health challenges. AnxietyTech will also address mental health among developers, how technology affects mental health, and how you can help.
All attendees, speakers, sponsors and volunteers at our conference are required to agree with the following code of conduct. Organisers will enforce this code throughout the event. We are expecting cooperation from all participants to help ensuring a safe environment for everybody.
Please be careful to use accurate & up-to-date terminology when referring to mental health conditions.
Our conference is dedicated to providing a harassment-free conference experience for everyone, regardless of gender, gender identity and expression, age, sexual orientation, disability, physical appearance, body size, race, ethnicity, religion (or lack thereof), or technology choices. We do not tolerate harassment of conference participants in any form. Sexual language and imagery is not appropriate for any conference venue, including talks, workshops, parties, Twitter and other online media. Conference participants violating these rules may be sanctioned or expelled from the conference without a refund at the discretion of the conference organisers.
Harassment includes offensive verbal comments related to gender, gender identity and expression, age, sexual orientation, disability, physical appearance, body size, race, ethnicity, religion, technology choices, sexual images in public spaces, deliberate intimidation, stalking, following, harassing photography or recording, sustained disruption of talks or other events, inappropriate physical contact, and unwelcome sexual attention.
Participants asked to stop any harassing behavior are expected to comply immediately.
Sponsors are also subject to the anti-harassment policy. In particular, sponsors should not use sexualized images, activities, or other material. Booth staff (including volunteers) should not use sexualized clothing/uniforms/costumes, or otherwise create a sexualized environment.
If a participant engages in harassing behavior, the conference organisers may take any action they deem appropriate, including warning the offender or expulsion from the conference with no refund.
If you are being harassed, notice that someone else is being harassed, or have any other concerns, please contact a member of conference staff immediately. Conference staff can be identified as they'll be wearing branded t-shirts.
Conference staff will be happy to help participants contact hotel/venue security or local law enforcement, provide escorts, or otherwise assist those experiencing harassment to feel safe for the duration of the conference. We value your attendance.
We expect participants to follow these rules at conference and workshop venues and conference-related social events.